Teen Science Scene is a program aimed to inspire ages 13–17 to expand their interest in science and engineering! These workshops will provide participants with real–world experiences and hands-on activities. If you are a teenager who wants to learn more and have fun along the way, or if you know a teenager that might be interested in this program, make sure to register today! Space is limited. Fees will vary depending on class.
If you have any questions, please contact Alyson Walker, Director of Youth Programs, at 602.716.2000 ext. 204 or email@example.com.
August 2018 – June 2019*
*note change in class dates below; class schedule is subject to change, keep checking our website for any updates.
Cost: $35 for members, $40 for non-members, some classes include additional lab fees.
Duration: Classes are 2 hours long. There are extended classes, which are noted in the class description.
DNA Crime Scene
Feb 16, 2019 10 a.m.
Be a crime scene investigator for the day! Use DNA fingerprinting to find out whodunit. Start your investigation by gathering DNA from the crime scene and from crime suspects. Then, solve the case with gel electrophoresis.
Luminescence Light Show
Mar 9, 2019 10 a.m.
Brighten up your Saturday with a luminescence light show. Learn about the various types - chemical, biological and organic, and will mix your own chemicals to produce an amazing light show.
Apr 13, 2019 10 a.m.
Hone your forensic science skills and learn what it takes to solve a crime. You’ll explore ballistic patterns, footwear evidence, blood splatter, ink and handwriting inspection, fingerprint analysis and fiber evidence.
Horseshoe Crab Dissection
May 25, 2019 10 a.m.
Become a marine biologist for the day and study a horseshoe crab. This fossil has been around for 450 million years. You’ll leave with an understanding how this marine animal has adapted its body to live so easily in the ocean.
Zip Line Physics
Jun 8, 2019 10 a.m.
What makes the engineering design process different from the scientific method? Learn how engineers go about solving problems and creating new designs. Create a zip line design, test it, and then make changes to improve your design.